From Data To Awesome (D2A): Youth Learning to be Data Scientists
The project will be a partnership between a non-profit organization and a university in order to engage youth in data science projects as they produce interactive media for local and national audiences.
Engaging Youth in Expanded STEM Career Pathways through Clean Energy Literacy Development
The University of California, Berkeley, Lawrence Hall of Science plans a five-year project to investigate the capacity of a previously developed clean energy-focused intervention model to affect positive learning outcomes and greater career awareness among a broader audience of under-represented group students aged 14-16.
Innovative Technology-Enabled Astronomy for Middle Schools II (ITEAMS II)
Nationwide, middle-school youth from underrepresented communities have few opportunities to engage in authentic STEM investigations that build on the students' intrinsic interests in space science and robotics to increase their interests in both ICT and STEM careers.
Collaborative Research: Human-Centered Robotics Experiences for Exploring Engineering, Computer Science, and Society
Involving more students from urban and rural areas in STEM fields and careers has been at the forefront of national STEM education reform efforts for decades. Research shows that engaging these students in STEM activities relevant to their everyday lives is critical to increasing their motivation, interest, learning, and participation in STEM.
Digital East St. Louis: An Urban Place-Based Learning Model to Promote Information Technology and Computer Science Career Interests of Minority Youth
The main goal of this Strategies project is to experiment with new content and methods for engaging students who are underrepresented in STEM fields in the computing sciences via a place- based curriculum that asks students critical questions about the environment and culture of their own region.
Making the Maker: A Pathway to STEM for Elementary School Students
Building on the highly energized national Maker's Movement involving government offices, schools, and businesses now sweeping the country, this project will explore ways to engage more children in the effort and become motivated and interested in STEM. The project will target 200 children at grades 3-5 to involve them in the "Maker's mindset" from an early age.
FUSE Studios: A New, Interest-Driven Model for Engaging Youth In STEM and Career Development Through Challenges and Partnership with Industry
The FUSE Studios project seeks to engage youth in meaningful ways on sustained pathways towards STEM-related careers and involvement in science in later life. FUSE Studios are organized around sequences of interest-driven challenges involving both digital and hands-on activities that are informed by authentic STEM occupations and practices, and linked together in a progression modeled after computer-game sequences.
Middle School Pathways in Computer Science
This ITEST Strategies project will create a partnership of the University of Massachusetts Lowell (UML), the Tri-City Technology Education Collaborative Inc. (TRITEC), and the urban school districts of Medford and Everett, MA to bring project-based, socially-relevant computing experiences to district middle school students.
Advancing Geospatial Thinking and Technologies in Grades 9-12: Citizen Mapping, Community Engagement, and Career Preparation in STEM
Given recent advancements in geospatial technologies and the expanding geospatial technology industry, this project is timely in its focus on spatial thinking and strengthening geospatial technology skills among high school students.
Nebraska Wearable Technologies (WearTec)
Research studies, commissioned reports, and national and international tests of educational progress in STEM fields show that a large gap exists, in interest and achievement, between underrepresented students and their counterparts.