Photonics Leaders II
This North Carolina State University (NCSU) project entitled Photonics Leaders II (PL2) is a Strategies project for 80 underrepresented minority and rural 10th grade students, their parents or caregivers, and 60 teachers. The project nurtures interest in optics, electronics, computer hardware and
HiGene: A Genome Sequencing Project for High Schools
Rutgers University will provide a comprehensive project in molecular biology and bioinformatics that engages high school teachers and students in DNA sequencing research. More than 75 teachers will participate in the project and approximately 30 students per year will attend the summer program and
IDEAS: Inquiry-based Dynamic Earth Applications of Supercomputing, Seeing the Big Picture with Information Technology
Sixty participating teachers at the University of Maine, as well as 180 students integrate computational modeling with existing middle school science curriculum to run computer models and to create high resolution interactive visualization output.
Learning through Engineering Design and Practice: Using our Human Capital for an Equitable Future
Ninety six middle school students in Mesa, Arizona, simulate desert tortoise behaviors, design solutions to mitigate the urban heat island of Phoenix, and design a habitat for humans on Mars.
Fostering Interest in Information Technology
Eighty high school students, 8 K-12 STEM teachers, and university students in Southeastern Michigan engage in design teams focused on IT-intensive STEM areas including environmental science, robotics, and bioinformatics, using diverse software systems.
Reach for the Sky: Integrating Technology into STEM Outcomes for American Indian Youth
Sixty middle and high school students on the White Earth reservation in Minnesota will engage in STEM and IT learning experiences related to understanding energy and alternative energy sources.
Extreme Experience Lab
Sixty high school Hispanic, English language learners at the Latino College Preparatory Academy in East San Jose engage in interactive, hands-on, creative science workshops and research opportunities to inspire and motivate them towards STEM education.
PROFIT: Pictures Represent Opportunities For Inspiration in Technology
Twenty teachers and 60 incoming tenth grade students in the Greater Orlando area are involved in learning about and interacting with modules that explore the relationship between mathematics and pictorial computing.
Plant IT Careers, Cases, and Collaborations
Sixty teachers from across the nation customize online investigations for their classrooms to solve plant-related biology problems and explore career connections featuring the technology and skills that support modern plant science.
Game Design Through Mentoring and Collaboration
Two hundred middle and high school students in the Washington, DC area with teachers, scientists, and experts to increase their motivation, achievement, and exposure to STEM careers and disciplines through game design, mentoring, and collaboration.