Resources

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

Body

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

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ITEST Data Brief: ITEST in Action

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Image of the ITEST in Action Data Brief

ITEST Data Brief Volume 3, Issue 1, March 2016 This data brief provides information on the composition of ITEST project participants, what activities they engage in, in what settings, and what projects feel contributes to their project's success based on projects submissions to the 2014-2015 ITEST Management Information System (MIS) Annual Survey.

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Engaging Secondary Students in Regionally Relevant Science Topics Through Videography - Lens on Climate Change

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One of today’s equity challenges is the need to increase media literacy among all students, especially traditionally marginalized students. Watkins (2012) challenges educators when he states, “Tools literacy is foundational; design literacy is tranformational” (p. 9). In this chapter, implementation models for seven different types of media projects that have been successfully piloted with 78 secondary students primarily from impoverished backgrounds are provided (Gold et al., 2015; Rooney-Varga et al., 2014). Results from the evaluations show that students’ experiences while participating in

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Lens on Climate Change: Making Climate Meaningful through Student-Produced Videos.

Publication

Learning about climate change is tangible when it addresses impacts that can be observed close to home. In this program, 64 diverse middle and high school students produced videos about locally relevant climate change topics. Graduate and undergraduate students provided mentorship. The program engaged students in research and learning about climate change and sparked their interest in science careers. Evaluation results showed that students were highly motivated by the experience, developed a genuine interest in their science topic, learned about the scientific process and developed 21st

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Design Time: learning that is transformative

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Design Time: Learning That Is Transformative is a short documentary film that follows a group of students from Salt Lake City's West Side as they learn about design thinking. The film demonstrates the power of learning through design thinking, as the students take on the challenge of designing a community center for returning military veterans.

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Teach STEAM with Toys

Publication

A new field of engineering called mechatronics combines mechanical engineering, electrical engineering, and computer science and makes all three disciplines accessible to surprisingly young students.

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Learning about Surface Area through a Digital Fabrication-Augmented Unit

Publication

Surface area is consistently identified as a curriculum standard for K-12 students and it regularly appears on national and international assessments. Recently, many schools began acquiring digital fabrication and advanced manufacturing equipment. The growing use of digital fabrication in classrooms raises the question of whether or not this technology can be used to improve students’ understanding of surface area. The specific question we explore in this paper is: How did participation in a digital fabrication-augmented surface area unit affect 5th grade students’ ability to solve surface

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Using Digital Fabrication to Support Student Learning

Publication

Desktop digital fabrication technologies provide students with access to concrete and virtual manipulatives, which have both been identified as useful instructional tools to support student learning in a variety of different content areas, such as mathematics. In particular, these technologies can be used to help support students' development of conceptual understandings of three-dimensional measurement. This article describes how a digital fabrication-augmented unit supported the teaching and learning of surface area. Our goal was to see how working with both virtual and concrete

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