Resources

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

Body

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

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GEAR-Tech-21 Curriculum

Curricular Materials

GEAR-Tech-21, based on ITEST project National Robotics in 4-H: Workforce Skills for the 21st Century, teaches robotics, GPS, and GIS technologies to middle school youth through building and programming a robot, navigation, and mapmaking activities.The linked website provides step-by-step guides and resources and access to an innovative curriculum and educator’s guide for 300 instruction hours set over a two-year period. Additionally, those who sign up can gain access to GEAR-Tech-21 equipment rental.

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NetSci High Resources

Curricular Materials

NetSci High, also known as ITEST project Network Science for the Next Generation, shares its resources used as part of the project on its webpage. Resources include a "Rookie's Guide to Network Science," a number of interactive online visualizations, articles and publications, and NetLogo and Network Interactives downloads.

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DIVE In!

Curricular Materials

The inspiration for d.loft STEM (also known as ITEST project Design Loft STEM Learning Program) is the "Design for the Other 90% Movement,” which consists of engineers, designers, scientists, technologists, architects, and mathematicians engaged in designing low-cost innovative solutions for large portion of the world’s population who do not have access to basic services and products.Design Thinking is an approach to learning that builds students' creative confidence. DIVE In! is a middle school curriculum that integrates STEM learning activities and the design thinking process. Inspired by

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Waksman Student Scholars Program Resources

Curricular Materials

The Waksman Student Scholars Program (WSSP), also known as ITEST project Conducting Authentic Molecular Biology and Genomics Research in High Schools, provides opportunities for high school students and their teachers to conduct an authentic research project in molecular biology and bioinformatics and publish their findings. Resources used and developed as part of this project can be found by clicking on the link. On the WSSP site, one can find teacher and student notes, games, powerpoint files, problem sets and answer keys, videos, a DNA sequency translator, DNA apps, equipment and supply

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Adventures in Alice Programming

Curricular Materials

ITEST project Scaling up an Innovative Approach for Attracting Students to Computing shares its materials and lesson plans developed from its workshop series on its website. Originally used and created as part of a workshop series for middle school and high school teachers to learn how to incorporate Alice into their own lesson plans, the curricula provided are designed for use with middle school and high school students. Lesson plans range across all academic disciplines (math, science, english, foreign language, social studies/history, etc.) and across several age ranges (though the majority

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GreenTECH Field Trips

Curricular Materials

The linked and attached field trip sites are recommended by ITEST project GreenTECH because they provide high school students with the opportunity to explore green technology facilities in the NYC-metropolitan area. This is not an exhaustive list.

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Science of Friendship

Curricular Materials

In this pilot Project GUTS unit, presented by ITEST project GUTS y girls, high school girls explore questions and test their own assumptions on why humans help some people and not others. Using methods and data from the social sciences (anthropology, sociology and psychology) and computer modeling in NetLogo, a text-based computer programming language, students investigate the role of cooperation in human interactions—and how cooperation plays a role in global issues such as resource management, health equity and climate change.The linked site includes a pacing guide and overview of the lesson

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Career Connections Pamphlet

Curricular Materials

Developed by the RI-ITEST project, this pamphlet gets students excited and informed about the varied potential careers that utilize computer modeling. It can be used to help students make connections between their classroom experiences, what they are learning in science, and their future. Links to associated lesson plans and two different versions of the pamphlet are available on the website.This pamphlet and its associated lesson plans were used as part of professional development requirements for teachers throughought Rhode Island who participated in the RI-ITEST project.Suggestions for

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