This strategies project advances efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in the fields of science, technology, engineering, or
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process.
Expanding Geospatial Technology Career Development for High School Students Through Teacher Professional Development
The Power of Data (POD) project is designed to increase secondary student awareness of and interest in careers that use geospatial technology (GST) and data; increase their knowledge of educational pathways to enter these careers; and develop their 21st century workforce skills.
Nationwide, middle-school youth from underrepresented communities have few opportunities to engage in authentic STEM investigations that build on the students' intrinsic interests in space science and robotics to increase their interests in both ICT and STEM careers.
The GIS Resources and Applications for Career Education (GRACE) project builds upon a recent NSF-funded project, the Mayors Youth Technology Corps (MYTC), that developed a model of geographic information systems and technology (GIS/T) based education.
In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having
Embedded in existing computing education and STEM courses, the project-developed curriculum--Scalable Game Design (SGD)--introduces middle school students to computational thinking through game design and advances them to STEM simulation design.
Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline
Uses MATE's underwater robotics competition to engage and support the participation of middle and high school students in STEM. Provides professional development, curriculum, and other resources to teachers. Involves industry professionals and parents.
This ITEST Strategies project is developing, implementing and studying an intervention for students and teachers in ten elementary/middle schools in Wyoming that includes computational thinking and spatial visualization in the contexts of gaming and robotics. It is impacting 42 teachers and their
STEM Learning and Research (STELAR) Center: A Resource Center to Support Research and Development on STEM Careers
The STEM Learning and Research (STELAR) Center is the resource center for the NSF ITEST program, housed at Education Development Center, Inc. (EDC) and funded from 2013 to 2019 (formerly the ITEST Learning Resource Center - LRC).