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EdAI investigates how best to prepare teachers to implement the Developing AI Literacy (or DAILy) curriculum in regular school day classrooms. We seek to understand what supports and teaching practices are effective and necessary for middle school teachers to implement the curriculum and positively..
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BOAST is an out-of-school time online engineering program to support Baltimore City high school students develop concrete goals of becoming engineers by supporting foundational math skills and math self-efficacy through hands-on design and application.
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We are investigating a “convening AI” that brings together teachers and students to troubleshoot around machine-selected excerpts of student work-in-progress. Our initial domain is middle school virtual robot programming.
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The Connected Spaces (C/S) (DRL #2048852) project is researching and developing a technological toolkit and design framework to connect youth makers with peers, mentors, and technical assistance. Makers tinker, design, create, and invent, often working with peers in makerspaces equipped with..
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The Role Models in Elementary Engineering Education has been studying the interactions between elementary students and outreach ambassadors (undergraduate engineering students) in informal outreach setting. The project used surveys, interviews and classroom video recordings to expand our..
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The World Smarts STEM Challenge is a virtual exchange that supports STEM (science, technology, engineering, and math) education in the United States and Ghana. Middle and high school students from Washington, DC, and senior secondary school students from across Ghana come together virtually to solve..
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This Synthesis project uses meta-analysis and qualitative synthesis to examine the effects of integrating innovative technologies into K-12 STEM education on students’ STEM career-related outcomes, and if and in what ways intervention characteristics and educational settings moderate these effects..
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A project designed to identify strategies to recruit, train, and retain Latinas into post-graduate education, STEM majors, and STEM careers.
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The ongoing COVID-19 pandemic provides a starting point for empowering young people to understand uses of data science through epidemiology. Through this program, 650 plus underserved youth nationwide have engaged in a 20-hour out-of-school multimedia "Data Detectives Clubs" centered on a project..
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Our project aims to promote middle school-aged girls' data science learning and interests through informal gameplay. We are designing a data-rich, multiplayer virtual world to support players in working with their own gameplay data as a resource for pursuing personally meaningful goals.