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STEMware - Designing Immersive Biology Learning Simulations for Formal and Informal Settings
The STEMware™ project brings together collaborators in science and education research, teaching, and industry and incorporates an innovative professional and youth development program to create, implement, and evaluate STEM-based “serious games”.
Exploring Databases: STEM Learning and Authentic Research in the High School Classroom
Exploring Databases involves high school students in carrying out authentic research using a scientific database, mirroring the way many scientists today conduct their research. This project emphasizes the STEM areas of genetics and neuroscience, as well as development of skills in scientific
Virtual Hall of Science (VHOS)
The New York Hall of Science (NYHS), in partnership with the developers of Greater Southern Tier BOCES SciCentr program, will engage an ethnically and economically diverse group of young people in creating the Virtual Hall of Science (VHOS). This youth cohort will collaborate and work with science
TREES - Technology, Research, and Ecology Exchange for Students
This strategy project will engage 84 middle school teachers and 2,688 of their students from 6 New York City Title I middle schools in learning and using science, math and IT to research New York City urban ecosystems services of energy, water and biodiversity. Using inquiry, scientific method and
MATE ROV Competitions: Providing Pathways to the Ocean STEM Workforce
This project will use the Marine Advanced Technology Education (MATE) Center's highly successful remotely operated vehicle (ROV) competition network to reach, engage, and support the participation of middle schools. The project will also develop a cyberlearning center that uses web technologies and social media tools to engage and increase the number of users accessing and sharing information, resources, and ideas.
Transforming Interests into STEM Careers (TISC)
The proposed study, Transforming Interests into STEM Careers (TISC), will test a model for promoting a STEM college-going culture in two high schools. The main goal of the intervention model is to encourage adolescents to pursue STEM majors in college and occupations in these fields. The study's
PURSE: Promoting Underrepresented Girls Involvement in Research, Science, and Energy
The Promoting Underrepresented Girls Involvement in Research, Science, and Energy (PURSE) program is a Strategies Project where Metropolitan Detroit high school girls in grades 9-11, participate in project based out-of-school time in space and engineering activities that teach concepts related to
Reforming IT Education through Game Design: Integrating Technology Hub, Inner City, Rural and Remote Regions
The iDREAMS (Integrative Design-based Reform-oriented Educational Approach for Motivating Students) project engages middle school students in computer science curriculum through game design with the ultimate goal of helping them understand and build interest in pursuing IT careers. The project
Digital WAVE: Warming Winds and Water
The Miami Science Museum (MSM) is collaborating with the University of Miami's Rosenstiel School of Marine and Atmospheric Science (RSMAS) and Miami Dade College (MDC), to implement Digital WAVE, an ITEST Strategies project that will design, implement and investigate use of the emerging 3D Web to
MarineTech - STEM Preparation through Marine Engineering, Science and Technology Experiences - Collaborative Research
MarineTech will serve 60 students in grades eight through twelve, over a period of three years, providing 144 hours of instruction and hands-on learning experiences in the fields of marine engineering and physical sciences with a shipbuilding focus. MarineTech concurrently targets 60 math, science