Healthcare Data Science, Artificial Intelligence, and Machine Learning: Exploring Context-Based Learning for High School Students
PublicationsPuffins!: Scientific Sensemaking and Improving Middle School Students' Data Attitudes
PublicationsPuffins!: Scientific Sensemaking and Improving Middle School Students' Data Attitudes
PublicationsDecolonizing the digital divide: Problem based spatial design though immersive technology for STEM education in minority populations
PublicationsDelivering Hands-On Experiences with STEM Technologies in Virtual Learning Environments: Professional Development for a Diverse Network of School Educators
PublicationsDiversifying the STEM pipeline requires reforming school educator practices to adjust how STEM messaging and learning experiences influence diverse young people’s interests and trajectory into STEM long-term. Catalyzing Inclusive STEM Experiences All Year Round (CISTEME365) is an NSF multi-pronged project designed to offer professional development and networked community for school educators to improve their knowledge and implementation of STEM experiences for their students. We worked with school educators to create and implement informal hands-on activities with STEM technologies for
Your Phone as a Sensor: Making IoT Accessible for Novice Programmers
Publications
Distributed computing, computer networking, and the Internet of Things are all around us, yet only computer science and engineering majors learn the technologies that enable our modern lives. This paper introduces PhoneIoT, a mobile app that makes it possible to teach some of the basic concepts of distributed computation and networked sensing to novices. PhoneIoT turns mobile phones and tablets into IoT devices and makes it possible to create highly engaging projects through NetsBlox, an open-source block-based programming environment focused on teaching distributed computing at the high
The Effects of Providing Starter Projects in Open-Ended Scratch Activities
Publications
Given the importance of broadening participation in the field of computing, goals of supporting personal expression and developing a sense of belonging must live alongside the goals of conceptual knowledge and developing disciplinary expertise. Integrating opportunities for students to be creative in how they enact computing ideas plays an important role when designing curricula. We examine how student creativity, as expressed through theme and the use of costumes, backdrops, and narrative in Scratch projects, is affected by using a themed starter project. Starter projects are Scratch projects
Telepresence Robots Outperform Traditional Videoconferences in Higher Education: A Longitudinal Study
PublicationsThis paperpresents the results of an evaluation study on the use of telepresence robots in higher education. For the first time, infour seminars,35 teacher traineestook part both viatelepresence robot andviaSkype videoconference. Overall,we foundthat students showeda high acceptance ofusing telepresence robotsin higher education. Students’ acceptance was already high at the beginning of the seminars, increased further during the seminars,and exceeded the acceptance ofusingconventional videoconferences at the end of the seminars. In addition, students did not find the presence of the robots
Developing and Popularizing STEM Online Tools: The Case of 'Listening to Waves' Tools for the Science of Music
PublicationsMusic is a source of joy and identity formation in all cultures and socio-economic strata, and its connections with science, technology, engineering, and math are numerous. One important connection is with the physics of waves. Listening to Waves (LTW) is a program designed to increase adolescents’ interest in STEM through the science of sound and music. Based on LTW’s early experience performing STEM outreach activities in schools, LTW recognized the need to create easily accessible tools for visualizing and manipulating sound. In particular, LTW has been developing browser-based