Growing Designs with biomakerlab in High School Classrooms

Publications

We report on the development and implementation of biomakerlab, a wetlab starter kit for synthetic biology activities in K-12. In synthetic biology, participants make their own DNA—gene by gene—and then grow their designs into real applications by inserting them into microorganisms to develop different traits and characteristics provided by the genes. High school students worked with biomakerlab to make logo designs using microorganisms they manipulated to produce differently colored pigments. Our analysis focuses on student engagement with production activities and design challenges in

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Cultural Repertoires: Indigenous Youth Creating With Place and Story

Publications

In this paper, we present an example of culturally-responsive making in the context of developing location-based community stories. Working with members of an Indigenous community in the Southwestern United States, we co-designed and implemented a two-week summer camp in which middle school youth used Augmented Reality and Interactive Storytelling (ARIS), a narrative-based programming tool, to create virtual community tours for the purpose of sharing the information they learned about tribally owned locations with others. We developed case studies of two groups of students ho incorporated

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Connecting Space and Narrative in Culturally Responsive Making in ARIS with Indigenous Youth

Publications

Attending to issues of equity in making demands that we work closely with communities, focusing on what it is made, how it is made, for whom, and in what contexts. Rather than exploring making exclusively as a pathway to STEM learning, we examine how Indigenous youth learned about and documented community-based making using the Augmented Reality and Interactive Storytelling (ARIS) platform. Drawing on a range of qualitative data, we asked: (1) What did youth learn about makers, materials, and cultural meanings in their community? (2) What were the making processes of small groups of Native

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Computational Thinking in Elementary and Secondary Teacher Education

Publications

Computational thinking (CT) is broadly defined as the mental activity for abstracting problems and formulating solutions that can be automated. In an increasingly information-based society, CT is becoming an essential skill for everyone. To ensure that students develop this ability at the K-12 level, it is important to provide teachers with an adequate knowledge about CT and how to incorporate it into their teaching. This article describes a study on designing and introducing computational thinking modules and assessing their impact on preservice teachers’ understanding of CT concepts, as well

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Leveraging a Multi-Partner Approach to Develop Successful STEM Outreach Programs

Publications

Careers in the U.S. that require STEM knowledge have grown rapidly, reinforcing the need to develop a future workforce that is prepared to meet growing business needs and solve global challenges. Considering that there is a low number of students pursuing STEM degrees and the low percentages of minority students in the STEM pipeline, STEM education has been a focus of local and national education curriculum reform efforts. Extending beyond the classroom, university, industry, and other stakeholders have partnered to develop the future workforce by focusing on STEM K-12 outreach programming. We

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Social and Critical Consciousness Across the Engineering Curriculum

Publications

Driven by scholarly work that promotes incorporating the study of social justice issues in the engineering curriculum, this work-in-progress paper focuses on teaching social and critical consciousness in engineering. The purpose of this study is to discuss and compare the implementation of social and critical consciousness in a first-year general education engineering course and a senior design engineering course.

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Building Automation and IoT as a Platform for Introducing STEM Education in K-12

Publications

There is growing concern in the United States about the lack of interest and aptitude in science, math and, in particular, technology and engineering disciplines. Certainly one reason for this could be the lack of true engineering experiences available to students when they are in junior high and high school. This is in part due to the fact that while most teachers are well versed in math and science through their formal education, very few have experience and/or educational backgrounds in engineering and technology. To promote STEM careers, a partnership among university engineering faculty

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Creating Socially Relevant Mobile Apps: Infusing Computing into Middle School Curricula in Two School Districts

Publications

In this paper, we share our experiences implementing a professional development program in two school districts with middle school teachers who integrated an introductory computer science curriculum into their teaching. The 15 to 20–hour curriculum was based on students collaboratively creating mobile apps for socially relevant purposes with MIT App Inventor. Eleven teachers infused the curriculum into technology, math, engineering, library and art courses. We investigated how teachers modified the curriculum to fit their respective standards and students’ needs. We discuss the challenges they

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Changes in Teacher Dispositions Among Participants in Hands-on Teaching of a STEM Curriculum

Publications

Going Green! Middle Schoolers Out to Save the World (MSOSW) focuses on students using energy monitoring equipment to assess the amount of standby power consumed by their home entertainment devices and appliances when not performing any useful functions. This program focuses on improving the STEM pipeline by preparing both teachers and students in engaging activities aimed at creating and increasing interest in STEM careers for students. Teachers who participated in this hands-on, real world curriculum project, that included professional development, project tools and resources, gained in their

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Contrasts in Climate Change Attitudes and STEM Dispositions Among Children Versus Adults Attending a Science and Technology Exposition

Publications

Children and adults attending a three-day Science and Technology Exposition in Washington D.C., during April 2016 completed Climate Change Attitude Surveys and STEM Semantic Differential Surveys while visiting a booth featuring hands on demonstrations of testing various houshold appliances for consumption of standby power. Demos were conducted by middle school teachers from three states in the USA as part of a four-year Innovative Technology Experiences for Students and Teachers (ITEST) project, funded by NSF. Findings were that adults overall were more positive than children but significantly

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