STEMulate Student Curriculum Manual

Curricular Materials

Project STEMulate utilizes a Problem-based Learning model and approach to stimulate STEM interest, knowledge and skills of Hawai’i’s high school students. Specifically, providing a STEM curricula that actively engages students in real-world, technology-based problem solving and learning. Project STEMulate seeks to transform the learning experience for high school students to motivate and prepare them for the STEM careers of tomorrow by supporting today’s teachers. Project STEMulate created, implemented, and iterated the design of a Problem-based Learning in STEM Professional Development and

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Motion & Design of Accessible Playgrounds A Community-Connected Elementary Science & Engineering Unit

Curricular Materials

In the “Motion and Design of Accessible Playgrounds” unit, 3rd grade students will explore core ideas of balanced and unbalanced forces, changes in motion, and interactions between magnets. They will have an opportunity to extend and refine these ideas as they address engineering and technology standards during an accessible playground design challenge.This teacher guide begins with a navigation guide that overviews each day of the unit, focus questions, NGSS and Massachusetts (MA) standards, and science and engineering practices (SEPs), followed by the detailed lesson plans and required

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A Project-Based Exploration of Electrical and Computer Engineering

Curricular Materials

This textbook is used as part of the CISTEME365 educational initiative (Overview videos).Supplemental learning materials for the textbook.Chapter 1 - Safety: PlaylistChapter 2 - What is ECE?: Playlist, About Grad SchoolChapter 3 - Review of Waves: Playlist-soonChapter 4 - Experiment Design: PlaylistChapter 5 - Intro to Circuits: Playlist 1, Playlist 2, Playlist 3Chapter 6 - Oscilloscope: Playlist, Oscilloscope simulatorChapter 7 - Soldering: PlaylistChapter 8 - Radio Phone: Playlist, FMcheck-(module to check nodes)soonChapter 9 - LabVIEW: No Playlist, Trial Version of LabVIEW Student Edition

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Design & Pitch Challenges in STEM (Middle School)

Curricular Materials

In these Challenges, you will need to think like an entrepreneur as you create real solutions to messy STEM problems. You will need to use your knowledge and expertise in creative ways to invent new products that meet customers’ needs. You will need to be able to recognize when you need to learn something new about STEM, your customers, or the situation, and be willing to work to learn it. But entrepreneurship is not just about building great solutions. At the end of each Challenge, you will need to convince a panel of judges that your solution is worth funding in a process called “making a

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Family Engineering Kits

Curricular Materials
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About the Collaborative ProjectOur goal is to develop, implement, and refine a program for integrating engineering design practices with an emphasis on emerging technologies and utilization of recyclable materials into home environments of families. There are currently two components of this project – engineering kits that can be completed in any environment, particularly in home environments, and the identification and development of distinct, personal engineering projects.Examples of the Personal Projects“My project was meant to help people in third world countries or people who can’t afford

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AOLME Level 1 Curriculum

Curricular Materials
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Expand Latinx Learners’ Authentic Experiences in Computer ProgrammingThe curriculum was designed for and renovated through the participation and feedback of middle school students. It integrates basics of Computer Programming and Mathematics concepts and activities needed to represent digital video and color images. It draws on the almost natural motivation of users, middle school students, with digital image and video. The curriculum contains two Levels. Level-1 introduces the concepts of image and video representations. Level-2 takes these basic concepts to a next step by introducing object

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iDigFossils

Curricular Materials

Engaging K-12 Students in Integrated STEM via 3D Digitization, Printing and PaleontologyThe goal of this Strategies project is to expand and extend our understanding of integrated STEM learning by designing and testing a model for K-12 STEM engagement using a highly relevant but unexplored educational pathway to K-12 STEM – paleontology. Paleontology, or the scientific study of fossils, is a broad, interdisciplinary field that spans biology and geology, and harnesses the resources provided by advanced technologies and modern statistics. Our team of K-12 teachers, museum professionals, 3D

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DAILy AI Concept Inventory - questions related to artificial intelligence

Instruments

In this survey you will be asked to answer a series of questions related to artificial intelligence (AI). The purpose of these questions is to capture your pre-existing ideas about AI and AI concept knowledge before you start the Everyday AI program. So it’s totally OK if you are unsure of a lot of your answers - Just make your best guesses! We will not grade your answers. This survey data will be used to help us figure out what you have learned through this program (between the start and end of the program) so that we can make the program better!For for information, please contact Irene Lee

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