Engaging Secondary Female Students in Ubiquitous Intelligence and Computing

Poster

The major objectives of the UNLV ITEST project are to: 1) enhance secondary female students’ academic self-concept in computing and engineering fields through a constructivist learning environment; 2) enhance secondary female students’ knowledge, skills, and interests in these fields; 3) increase the number of secondary female students’ participation in STEM competitions; 4) investigate the factors that influence female students’ career choices in STEM/ICT fields.

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Everyday AI (EdAI) for Youth

Poster

EdAI investigates how best to prepare teachers to implement the Developing AI Literacy (or DAILy) curriculum in regular school day classrooms. We seek to understand what supports and teaching practices are effective and necessary for middle school teachers to implement the curriculum and positively impact student’s learning if AI.

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Connected Spaces: A Technological Framework for Fostering Collaboration by Linking Novice Makers with Mentors and Peers

Poster

The Connected Spaces (C/S) (DRL #2048852) project is researching and developing a technological toolkit and design framework to connect youth makers with peers, mentors, and technical assistance. Makers tinker, design, create, and invent, often working with peers in makerspaces equipped with traditional materials and tools as well as with 3-D printers, electronics, computer design and other technologies. The project is designed to connect prospective and geographically distributed middle and high school makers who are underrepresented in STEM with peers, mentors, and technical assistance.

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World Smarts STEM Challenge

Poster

The World Smarts STEM Challenge is a virtual exchange that supports STEM (science, technology, engineering, and math) education in the United States and Ghana. Middle and high school students from Washington, DC, and senior secondary school students from across Ghana come together virtually to solve global issues in their communities with STEM solutions inspired by the UN Sustainable Development Goals.

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Covid-Inspired Data Science Education through Epidemiology

Poster

The ongoing COVID-19 pandemic provides a starting point for empowering young people to understand uses of data science through epidemiology. Through this program, 650 plus underserved youth nationwide have engaged in a 20-hour out-of-school multimedia "Data Detectives Clubs" centered on a project-developed adventure novel, The Case of the COVID Crisis, which is integrated with data activities, modeling, animations, and career exploration.

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Enhancing Programming and Machine Learning Education for Students with Visual Impairments through the Use of Compilers, AI and Cloud Technologies

Poster

Our goal is to provide a cloud-based programming environment for students with blindness and visual impairments (BVI) to learning computer programming and machine learning. This programming environment includes a novel screen reader that can read programming statements in more comprehensible styles and a voice-based code navigation to assist debugging.

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Integrating Computational Thinking and Creative Scientific Problem Solving

Poster

The goal of this project is to investigate best ways to prepare the youth to confront future science and engineering problems. A team of educational researchers, science teachers, and scientists investigate the design of educational digital environments to promote engagement, interest, and learning in computation and science. Middle school aged learners are presented with science problems inspired by real-world challenges that are hard to solve and particularly suited to computational solutions with creative thinking skills.

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