Integrating Computational Thinking and Creative Scientific Problem Solving

The goal of this project is to investigate best ways to prepare the youth to confront future science and engineering problems. A team of educational researchers, science teachers, and scientists investigate the design of educational digital environments to promote engagement, interest, and learning in computation and science. Middle school aged learners are presented with science problems inspired by real-world challenges that are hard to solve and particularly suited to computational solutions with creative thinking skills. Using Minecraft, challenges encourage experimentation, creativity, and collaboration.

https://stemforall2021.videohall.com/presentations/2179