Textured Tactile 3D Prints of Astronomical Data for the Career Exploration Lab and Other Applications
Curricular Materials
On April 13, STELAR hosted part two of a webinar series showcasing three ITEST projects’ work on designing inclusive STEM learning environments and opportunities for students with disabilities in both formal and informal settings. Each learning environment has different goals and challenges, yet
On April 11, STELAR hosted part 1 of a two-part webinar series showcasing six ITEST projects work on designing inclusive STEM learning environments and opportunities for students with disabilities in both formal and informal settings. Each learning environment has different goals and challenges, yet
Part of the Math Assessment Project has involved research into how the materials are used in classrooms, their effect on teaching practices, and how Professional Development can be used to support the goals of the Mathematics Assessment Project materials. A major strand of this has been a joint effort with the Algebra Teaching Study at UC Berkeley and Michigan State to develop the Teaching for Robust Understanding of Mathematics (TRU Math) suite of tools for Professional Development and research. During development of TRU Math, it became clear that the concepts could be generalized into a
Preparing Responsive Educators using Place-based Authentic Research in Earth Systems (PREPARES) seeks to expand, implement, and conduct research on a framework for providing indigenous students with the skills and knowledge needed for science, technology, engineering, and math (STEM) careers. PREPARES includes culturally-relevant climate science instruction for Yup’ik and Native Hawaiian middle-school students and teachers. Students analyze and share climate data unique to their locations, model baseline climate scenarios, and develop management plans for adapting to forecasted impacts.
This guide helps school districts choose the computer science (CS) curricula that best suit their communities’ needs. The guide was developed as part of an initiative for school districts to accelerate the creation of classroom opportunities for learning CS that are standards based, high quality, career relevant, and accessible to all students at all grade levels.
Drawing from our two‐year ethnography, we juxtapose the experiences of two cohorts in one culturally responsive computing program, examining how the program fostered girls’ emerging identities as technosocial change agents. In presenting this in‐depth and up‐close exploration, we simultaneously identify conditions that both facilitated and limited the program's potential. Ultimately, we illustrate how these findings can enhance anthropological research and practice in youth identity, culturally responsive pedagogies, and computing education.
This paper, describes Synergies, an on-going longitudinal study and design effort, being conducted in a diverse, under-resourced community in Portland, Oregon, with the goal of measurably improving STEM learning, interest and participation by early adolescents, both in school and out of school. Authors examine how the work of this particular research-practice partnership is attempting to accommodate the six principles outlined in this issue: (1) to more accurately reflect learning as a lifelong process occurring across settings, situations and time frames; (2) to consider what STEM content is
This study examined relations between ratings of mother-child interactions in a problem-solving situation at school entry and academic achievement in grades 2, 3, and 4. Data on the child's cognitive and fine-motor ability and mother's education were also collected at school entry. Academic achievement was assessed with the Iowa Test of Basic Skills (ITBS). A factor score reflecting mother-child competence in the interaction situation correlated approximately .40 with ITBS total and subtest scores in grades 2, 3, and 4. In regression analyses with the mother-child measures entered first
This paper addresses the need for enhancing our awareness of user‐centered design in educational technology through a more explicit and systematic alignment between the needs of educational technology users (learners and educators) and the affordances provided by the technology. First, we define the term “affordance” and discuss it from the perspectives of cognitive psychology and user interaction design. Next, we propose a taxonomy of functional affordances that builds on prior research and reflects the current trends in the design of educational technologies. The paper is concluded with an