Student Interest in Technology & Science (SITS)

Instruments

The Student Interest in Technology and Science (SITS) survey is composed of 5 sub-sections assessing the following dimensions: interest in learning science, using technology to learn science, science careers, technology careers, and attitudes toward biotechnology.

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GLOBE and the Next Generation Science Standards (NGSS)

Publication

To support U.S. schools, districts, and states in the adoption of the new national science standards, the GLOBE U.S. Partner Community developed "A Guide to Connections between The GLOBE Program and the Next Generation Science Standards (NGSS)" through the support of a grant from the National Science Foundation. This guide connects GLOBE protocols and resources to the NGSS Framework and can be used as a resource for digital curriculum platforms.

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WaterBotics: A Novel Engineering Design Curriculum for Formal and Informal Educational Settings

Publication

WaterBotics has been implemented with thousands of middle and high school youths in five U.S. geographic regions.The underwater environment presents novel challenges that can facilitate unique learning experiences for students engaged in robotics programs. WaterBotics® is an underwater robotics curriculum using LEGO® MINDSTORMS®components and related materials. It has undergone an extensive, eight-year research and development phase. WaterBotics can be used effectively in a variety of formal and informal educational settings, such as school-based classrooms, summer camps, and after-school

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The Go-To Guide for Engineering Curricula, Grades 6-8: Choosing and Using the Best Instructional Materials for Your Students

Publication

How to engineer change in your middle school science classroom With the implementation of the Next Generation Science Standards, your students won’t just be scientists—they’ll be engineers. But that doesn’t mean you need to reinvent the wheel. Respected science educator Cary Sneider has done the groundwork for you, collecting a full range of time-tested curriculum materials to seamlessly weave engineering and technology concepts into your math and science lessons. In this volume, you’ll find descriptions of instructional materials specifically created for—and tested in—middle school science

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STELAR ITEST PI & Evaluator Summit 2016: Making Connections to Broaden Participation in STEM

Event

The STELAR ITEST PI & Evaluator Summit was held on Monday and Tuesday, May 2-3, 2016, at the Westin Arlington Gateway in Arlington, VA. The Summit was an opportunity for ITEST Principal Investigators (PIs) and evaluators to come together and share successes, challenges, and lessons learned from the ITEST program. More than 150 people attended the Summit, representing 80 ITEST projects.

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Does playing Minecraft promote interest in Science, Technology, Engineering and Math?

News

The ITEST Research Study, Creating a Virtual Infrastructure for Engaging Rural Youth in STEM Disciplines through Computer Science, was recently featured on Maine Public Broadcasting Network's interactive radio program Maine Calling. This project will use LearnToMod for Minecraft to engage middle school students in rural Maine with computer science and math concepts. In the recorded interview, Principal Investigator Bruce Segee, Project Manager

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IEEE Integrated STEM Education 2016 Conference - Call for Papers

Opportunities

Overview: The 6th IEEE Integrated STEM Education Conference (ISEC ’16) is a premier conference, known for presenting cutting-edge research and experiences with integrated approaches to the study of science, math, and technology through experiences and activities based in engineering and other design disciplines.

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