oDREAMS: Promoting Computational Thinking through Game & Simulation Design

2013 - 2018

This is a four-year Information Technology Experiences for Students and Teachers (ITEST) scale-up project aimed at developing Computational Thinking (CT) with 200 teachers and 15,000 middle school students in nine states' diverse learning environments, such as urban, remote rural areas, and Native American communities. Embedded in existing computing education and STEM courses, the project-developed curriculum--Scalable Game Design (SGD)--introduces students to CT through game design and advances them to STEM simulation design.

Read More

Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline

2013 - 2021

The Marine Advanced Technology Education (MATE) Center at the Monterey Community College in collaboration with Washington State University is engaging in a scale-up study of the remote operated vehicle (ROV) program to new audiences of middle and high school students and teachers. Using a train the trainers approach, the MATE ROV project is conducting at least 45 regional professional development workshops in 15 regions for a total of 500 teachers.

Read More

STEM Learning and Research (STELAR) Center: A Resource Center to Support Research and Development on STEM Careers

2013 - 2025

This Learning and Research Center will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by providing technical support to all ITEST projects, facilitating national dissemination of ITEST project outcomes, and further developing the ITEST research and development community.

Read More

I-C-STEM IN My FUTURE

2010 - 2014

I-C STEM In My FUTURE is a two-year, year-round, informal learning program for 80 students focusing on mathematics, the use of hand-held technology, computer literacy skills, technical training and career paths. The project will examine the impact of this technology-enriched intervention program on the STEM career interest of underrepresented minorities.

Read More

National Robotics in 4-H: Workforce Skills for the 21st Century

2008 - 2014

Robotics and GPS/GIS in 4-H: Workforce Skills for the 21st Century is a-five year scale-up project to use 4-H clubs to prepare middle school youth for the STEM workplace. The project builds on and extends an existing research-based ITEST project by developing and testing new national curricula to introduce basic technology skills, foster problem solving and inquiry skills, and encourage teamwork.

Read More

STEM Digital Images in Geoscience Investigations: Teaching Analysis with Light (STEM DIGITAL)

2010 - 2015

This project will enable high school and middle school STEM teachers and students to conduct environmental research aided by the analysis of images from digital cameras, scanners, and the Internet. The project explores how digital image analysis can be applied to environmental quality issues that can readily be introduced into STEM courses, engaging students and encouraging them to think about related careers. The project will develop research agendas that will employ a variety of image analysis tools.

Read More

Barcoding Life's Matrix: Engaging Students as Citizen Scientists in the Barcode of Life Initiative

2011 - 2015

The Barcode of Life Initiative (BOLI) is an international biodiversity collaboration that creates a genetic encyclopedia of Earth's plants and animals using short DNA sequences that uniquely identify species groups. The goal of this strategies project is to interest students in STEM careers by engaging them in an international project to provide identification of biological species.

Read More

Bridging Math Literacy and Digital Media Creation: Students as Learners, Teachers, and Leaders of STEM Content

2010 - 2014

The project leaders will guide high school students through a mathematics-based, programming experience which prepares them to subsequently teach mathematics and programming to middle school students. Using a "drag and drop" programming language, the participants will explore mathematical concepts. Products of the project will include two modules, the first using video games based on existing mathematics games and the second using simulations to explore social issues.

Read More

CSI: Classroom Student Investigations

2011 - 2017

This ITEST strategies project titled Classroom Student Investigations, uses the popularity of the Crime Scene Investigation television show, involving forensic science investigation, as a metaphor to train teachers in forensic science topics and use that training in their science classrooms to stimulate and encourage middle and upper school students in science topics generally. The project is expected to lead to increased student interest in STEM topics using students interest in the culturally popular portrayal of forensic science to convey many basic STEM principles.

Read More

Students Investing in Mathematics, Engineering and Technology (SIMET)

2006 - 2009

This proposal, "Students Investing in Mathematics, Engineering and Technology (SIMET)," is a request from Jackson State University for a three-year project that outlines a year-round program that includes: Saturday sessions, online/telephone homework support by a college-age mentor, a two-week summer residential camp, workshops for parents and internships. The program will serve a total of 90 underrepresented students over three years, with 15 students each year in 7th, 8th, and 9th grades and 15 students each year in 9th, 10th, and 11th grades.

Read More