Analysis of Middle and High School Student Learning of Science, Mathematics, and Engineering Concepts Through a Lego Underwater Robotics Design Challenge

Publication

The Build IT project is a university-school collaboration to increase precollege student interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, the NXT programmable brick, and related equipment. The project is being implemented in 36 socio-economically and academically diverse schools for students in Grades 7-12. Through a series of increasingly complex challenges, Build IT exposes students to science, mathematics, and engineering concepts such as buoyancy, Newton’s Laws, momentum

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NSF Innovative Technology Experiences for Students and Teachers (ITEST) Principal Investigator & Evaluator Convening 2014

Event

STELAR hosted the NSF Innovative Technology Experiences for Students and Teachers (ITEST) Principal Investigator & Evaluator Convening on Tuesday, August 19, and Wednesday, August 20, 2014, at the Marriott Wardman Park Hotel in Washington, DC. The convening was for active ITEST PIs and evaluators and was an opportunity to share successes, challenges, and lessons learned from the ITEST program. The event preceded the Advancing Informal STEM Learning (AISL) Principal Investigator Meeting at the Marriott Wardman Park.

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America After 3PM

Publication

America After 3PM is the nation’s most in-depth study of how America’s children spend their afternoons and spans a decade of data chronicling how children spend the hours between 3 and 6 p.m. — the hours after school ends and before parents typically return home from work.

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The Impact of Informal Science Education: A Massachusetts Perspective

Publication

The projects described in this booklet represent the work that has been funded by the Informal Science Education program at the National Science Foundation. The outcomes of these projects have provided a wide range of opportunities for students, teachers, and the general public to become more familiar and interested in learning about science. Just a few of the impacts that have come about as a result of this work are: Wired to Win is expected to reach between 8 to 10 million viewers over a 5 year distribution period. In Boston alone, over 68,000 individuals have seen the film. Terrascope Youth

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Out-of-School Time STEM: Building Experience, Building Bridges

Publication

This report from the Exploratorium's Learning and Youth Research and Evaluation Center (LYREC) highlights trends, questions, and findings related to out-of-school-time science, technology, engineering, and mathematics (OST STEM) programs by drawing on the efforts of some two dozen federally funded programs that participated and presented their work at a conference held in Washington, DC in October of 2009.

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Ten Years of Youth Programs at The American Museum of Natural History: An Independent Perspective and Lessons Learned

Publication

In this report, Inverness Research summarizes their findings based on evaluating the American Museum of Natural History (AMNH)'s high school program over 10 years. The report includes: A discussion of the theory of action and the rationale that underlies the AMNH youth programs A description of three of the programs that have been offered and the evolution in program design that has taken place over the years A description of the core common features of the programs

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