Resources

Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

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Resources included in these libraries were submitted by ITEST projects or STELAR and are relevant to the work of the NSF ITEST Program. PDFs and/or URLs to the original resource are included in the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. Permission for use must be requested through the publisher or author listed in each entry.

351 - 360 of 1022

Zip to STEM

Video

The Zipping to STEM project focused on investigating the impact of integrating engineering design in the science curriculum on students’ understanding of science and engineering concepts and practices, and interest in STEM and STEM careers. The goal was to increase students’ interest in STEM and

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Using Robotics and Game Design to Enhance Children’s Self- Efficacy, STEM Attitudes, and Computational Thinking Skills

Publication

This paper describes the findings of a pilot study that used robotics and game design to develop middle school students’ computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students’ pre–post self-efficacy scores on the construct of computer use declined significantly, while the constructs of videogaming and computer gaming remained unchanged. When these constructs were analyzed by type of learning environment, self-efficacy on videogaming increased

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Engineering by Design Advanced Technological Applications Course

Curricular Materials
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Core Sequence

"The Engineering byDesign™ Program is built on the belief that the ingenuity of children is untapped, unrealized potential that, when properly motivated, will lead to the next generation of technologists, innovators, designers, and engineers."A Standards-Based Model Program The International Technology and Engineering Educators Association's STEM±Center for Teaching and Learning™ has developed the only standards-based national model for Grades K-12 that delivers technological literacy in a STEM context.The model, Engineering byDesign™ is built on the Common Core State Standards ( High School /

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Lens on Climate Change: Teacher Handbook

Curricular Materials

Overview of the Program The Lens on Climate Change (LOCC) program engages middle and high school students in film production documenting the effects of climatic and environmental changes on their lives and in their communities. Middle and high school students are paired with graduate and undergraduate student mentors to research, film, edit, and ultimately screen their films and participate in a panel discussion. Each student group (4—6 students) is guided by both a science and a film mentor through the completion of the project. The science mentors are science graduate students from the

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2017 Hydroponics Curriculum

Curricular Materials

This curriculum library contains materials and resources for the 2017 Hydroponics Curriculum.AlignmentsBusiness (Jun)Business (New Development)ChemistryEcological ImpactsElementary MaterialsGamesInquiryMath and StatisticsPowerpointsTrobleTools-Resources

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Supersized Life: Comparing Across Scales

Curricular Materials

DRIVING QUESTION: How wide is the scale of living beings that we encounter, even if we can’t see them? LEARNING GOALS: To prepare and empower students to undertake a more formal study of exponents and logarithms by creating and solving math problems involving changes on a logarithmic base-ten scale. To give students an intuitive sense and appreciation of how large changes by orders of magnitude are. STEM INTEGRATION: Science: Students will learn about animals and viruses that are usually too small and fragile to see and manipulate through 3D printed models of these organisms and information

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Mammal Skull Versus Reptile: What are the differences?

Curricular Materials

DRIVING QUESTION: If you find a fossilized skull, what clues tell you if it is a mammal or reptile? LEARNING GOALS: Learning goals are for students to collect, analyze and interpret data found in 3D printed fossil skulls. Students will be able to understand what type of information fossils can provide, including the environment where animals lived and the type of food they ate. In addition, they will have a better understanding of how much information can be found from past events regardless of size and or/time periods. COLLABORATIONS: Students will be placed in groups of 4. Each member of the

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Stitching the Loop: An Electronic Textiles Unit in Exploring Computer Science

Curricular Materials

In our new curriculum unit, students explore electronic textiles (e-textiles): articles of cloth­ing, accessories, or home furnishings with embedded electronic and computational elements. This curriculum is an alternate for Unit 6: Robotics. After conducting various studies on curriculum design, teaching strategies, student learning, and portfolio designs, this unit is ready for download and classroom implementation by ECS teachers.Design-Focused: To make electronic textiles (e-textiles), students first imagine and journal about the project they wish to make, then design circuits that connect

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Indigenous Environmental Science 101 (with Drones)

Curricular Materials

This course is designed for students enrolled in the Bridge Idaho Upward Bound program. During a 2-week stay at the McCall Outdoor Science School, students will explore basic environmental science topics through the lens of local and traditional knowledge and the use of remote sensing technology. Students will learn about the use of UAVs to work on local socio-ecological issues and design and conduct student-led projects that explore the application of the technology to issues of interest to them and to their community.Participants will learn about basic environmental science topics like

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Billion Oyster Project Environmental Restoration Science Curricula 2018

Curricular Materials

Students will go outdoors to observe and document the water cycle in motion where they live. Students will also discover how they and their community impact not only the movement of water through the cycle, but also the water quality.ObjectivesDescribe the movement of water through the water cycle. Understand that water changes states when it gains energy from the sun or loses energy to the environment. Understand that gravity causes water to move downhill and to precipitate from the clouds. Create a model of the water cycle using the original pictures of water in the act of precipitating

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