ITEST Resources

Body

Welcome to the ITEST Resource Library

The curricula, instruments, and publications included in this library were submitted by ITEST projects and are relevant to the work of the NSF ITEST Program. Use the filters to the right to find relevant materials. A PDF and/or URL to the original resource are included within the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access. 

Please note: permission for the use of instruments must be requested through the publisher or author listed in each entry, and cannot be granted by STELAR.

Search for Resources

171 - 180 of 889

STEMulate Student Curriculum Manual

Curricular Materials

Project STEMulate utilizes a Problem-based Learning model and approach to stimulate STEM interest, knowledge and skills of Hawai’i’s high school students. Specifically, providing a STEM curricula that actively engages students in real-world, technology-based problem solving and learning. Project STEMulate seeks to transform the learning experience for high school students to motivate and prepare them for the STEM careers of tomorrow by supporting today’s teachers. Project STEMulate created, implemented, and iterated the design of a Problem-based Learning in STEM Professional Development and

Read More

Motion & Design of Accessible Playgrounds A Community-Connected Elementary Science & Engineering Unit

Curricular Materials

In the “Motion and Design of Accessible Playgrounds” unit, 3rd grade students will explore core ideas of balanced and unbalanced forces, changes in motion, and interactions between magnets. They will have an opportunity to extend and refine these ideas as they address engineering and technology standards during an accessible playground design challenge. This teacher guide begins with a navigation guide that overviews each day of the unit, focus questions, NGSS and Massachusetts (MA) standards, and science and engineering practices (SEPs), followed by the detailed lesson plans and required

Read More

A Project-Based Exploration of Electrical and Computer Engineering

Curricular Materials

This textbook is used as part of the CISTEME365 educational initiative ( Overview videos). Supplemental learning materials for the textbook. Chapter 1 - Safety: Playlist Chapter 2 - What is ECE?: Playlist, About Grad School Chapter 3 - Review of Waves: Playlist-soon Chapter 4 - Experiment Design: Playlist Chapter 5 - Intro to Circuits: Playlist 1, Playlist 2, Playlist 3 Chapter 6 - Oscilloscope: Playlist, Oscilloscope simulator Chapter 7 - Soldering: Playlist Chapter 8 - Radio Phone: Playlist, FMcheck-(module to check nodes)soon Chapter 9 - LabVIEW: No Playlist, Trial Version of LabVIEW

Read More

Developing AI Literacy (DAILy)

Curricular Materials

Everyone will be impacted by AI in daily life and in the workplaces of the future. It is critical for all students to have fundamental knowledge of AI and to understand AI's potential for good and harm. The Daily-AI program will jumpstart your readiness for AI and give you the tools you need to prepare for the AI-enabled world. The Daily-AI workshop, designed by MIT educators and experienced facilitators, features hands-on and computer-based activities on AI concepts, ethical issues in AI, creative expression using AI, and how AI relates to your future. You will experience training and using

Read More

Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

Publications

While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we intro- duce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore

Read More

Exploring Artificial Intelligence in English Language Arts with StoryQ

Curricular Materials

Narrative Modeling with StoryQ Artificial intelligence (AI) is reshaping society, and AI will almost certainly be among the most dominant factors in the coming decades. While not every student needs to become an AI scientist or engineer, almost everyone will enter a workforce powered and transformed by AI technologies. Preparing youth to enter and engage with an AI-filled future is one of our most critical challenges. Introduction to Artificial Intelligence How to Model Natural Languages? How Do Humans Classify Text? Machine Learning with Alien Language Sentiment Analysis Features & Models All

Read More

Design & Pitch Challenges in STEM (Middle School)

Curricular Materials

In these Challenges, you will need to think like an entrepreneur as you create real solutions to messy STEM problems. You will need to use your knowledge and expertise in creative ways to invent new products that meet customers’ needs. You will need to be able to recognize when you need to learn something new about STEM, your customers, or the situation, and be willing to work to learn it. But entrepreneurship is not just about building great solutions. At the end of each Challenge, you will need to convince a panel of judges that your solution is worth funding in a process called “making a

Read More