Welcome to the ITEST Resource Library
The curricula, instruments, and publications included in this library were submitted by ITEST projects and are relevant to the work of the NSF ITEST Program. Use the filters to the right to find relevant materials. A PDF and/or URL to the original resource are included within the resource description whenever possible. In some cases, full text publications are located behind publishers’ paywalls and a fee or membership to the third party site may be required for access.
Please note: permission for the use of instruments must be requested through the publisher or author listed in each entry, and cannot be granted by STELAR.
Search for Resources
Affective States and State Tests: Investigating How Affect Throughout the School Year Predicts End of Year Learning Outcomes
PublicationsIn this paper, we investigate the correspondence between student affect in a web-based tutoring platform throughout the school year and learning outcomes at the end of the year, on a high-stakes mathematics exam.
Towards an Understanding of Affect and Knowledge from Student Interaction with an Intelligent Tutoring System
PublicationsCsikszentmihalyi’s Flow theory states that a balance between challenge and skill leads to high engagement, overwhelming challenge leads to anxiety or frustration, and insufficient challenge leads to boredom. In this paper, we test this theory within the context of student interaction with an intelligent tutoring system. Automated detectors of student affect and knowledge were developed, validated, and applied to a large data set. The results did not match Flow theory: boredom was more common for poorly -known material, and frustration was common both for very difficult material and very easy
Beyond Barbie and Mortal Kombat
PublicationsThis book brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games.
STEM Digital Educational Materials
Curricular MaterialsITEST project STEM Digital shares its summer institute and seminar materials. These include PowerPoint presentations, lesson plans, student worksheets, and teacher notes for doing projects with high school and middle school students.
CryptoClub.org
Curricular MaterialsCryptoClub.org is the official webpage of ITEST project The CryptoClub. It contains many activities for learning and enjoying cryptography: ciphers, challenges, games, and comics.
Center for 21st Century Skills at EDUCATION CONNECTION Learning Management System
Curricular MaterialsThe Center for 21st Century Skills at EDUCATION CONNECTION Learning Management System is the online learning space for the Connecticut Academy of Digital Arts and Sciences ITEST project. This space is designed to support the delivery of the courses and programs developed to Connecticut High Schools. The site is powered by an open-source course management system, Moodle. While a user name and password are required access the courses listed, news posted on the front page of the site and some of the course materials can be viewed by guests.
Cosmic Ray Observation Project (CROP) Curriculum
Curricular MaterialsThe Cosmic Ray Observation Project (CROP) Curriculum, created as part of ITEST project Action at a Distance, provides information and resources to its school and staff participants to meet two goals: first, to study the patterns of arriving cosmic particles, and second, to interest high school students in careers in science (especially Physics). Through the use of detection equipment, CROP allows high schools to produce research quality data in a program that prepares their students for college level science and research. Provided on the CROP website are resources divided by school and staff
C-STEM Curricula
Curricular MaterialsThrough their focus on integrating computing and robotics into regular STEM classroom with hands-on project-based learning, the C-STEM Center, part of ITEST project Co-Robots for STEM Education in the 21st Century, has developed innovative teaching strategies, textbooks, and courseware.
GEAR-Tech-21 Curriculum
Curricular MaterialsGEAR-Tech-21, based on ITEST project National Robotics in 4-H: Workforce Skills for the 21st Century, teaches robotics, GPS, and GIS technologies to middle school youth through building and programming a robot, navigation, and mapmaking activities. The linked website provides step-by-step guides and resources and access to an innovative curriculum and educator’s guide for 300 instruction hours set over a two-year period. Additionally, those who sign up can gain access to GEAR-Tech-21 equipment rental.
NetSci High Resources
Curricular MaterialsNetSci High, also known as ITEST project Network Science for the Next Generation, shares its resources used as part of the project on its webpage. Resources include a "Rookie's Guide to Network Science," a number of interactive online visualizations, articles and publications, and NetLogo and Network Interactives downloads.