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Middle School Teacher and Student's Experiences with Artificial Intelligence via Computational Cameras
Artificial intelligence (AI) technology applied to images and video is transforming society with broad applications to many social and economic sectors. To develop a citizenry that will participate in this technological revolution, it is essential to develop learning experiences for K-12 learners on
Network Science for All: Positioning Underserved Youth for Success in Pursuing STEM Pathways
Boston University, in partnership with Sociedad Latina, will investigate the role that a middle school network science curriculum plays as both an input and outcome of science learning. This project is funded by the Innovative Technology Experiences for Students and Teachers (ITEST) program, which
Enhancing Engagement and Conceptual Understanding of Fractions for Students with Learning Disabilities using the Model Mathematics Education Curriculum
The Enhancing Engagement and Conceptual Understanding of Fractions for Students with Learning Disabilities using the Model Mathematics Education Curriculum is a Developing and Testing Innovations (DTI) project in the Innovative Technology Experiences for Students and Teachers (ITEST) program. This
Empowering Informal Educators to Prepare Future Generations in Wireless Radio Communications with Mobile Resources
Wireless radio communications, such as Wi-Fi, transmit public and private data from one device to another, including cell phones, computers, medical equipment, satellites, space rockets, and air traffic control. Despite their critical role and prevalence, many people are unfamiliar with radio waves
Career Exploration Lab: 3D Printing and STEM Engagement for High School Students with Visual Impairments and their Educators
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase student motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). For
Developing STEM Identity in Rural Audiences through Community-based Engineering Design
This project will develop and study an innovative community-based engineering education model to support science, technology, engineering, and mathematics (STEM) knowledge, identity, and career awareness of rural, economically disadvantaged students. The project leverages strategic partnerships
Engaging Secondary Female Students in Ubiquitous Intelligence and Computing
![UNLV ITEST Project](/sites/default/files/styles/wide/public/2022-10/ITEST_logo.png?itok=W9-od-iG)
The underrepresentation of female students in computing and engineering fields can be attributed to different factors such as gender stereotypes or unfamiliarity with computing and engineering fields. This project will occur in a region in which many secondary female students have not had
Students Build Augmented and Virtual Reality Plant Models to Understand the Role of Design in STEM
![Student 3D Model of Milkweed Student 3D Model of Milkweed](/sites/default/files/styles/wide/public/2023-08/milkweed%20model_1.png?itok=yTuWBtOx)
This exploratory project will study the integration of science, design and advanced technology in high school education through a set of innovative learning experiences in the context of plant science using augmented and virtual reality (AVR) technologies. Underrepresented and underserved students
Preparing Students for the New Manufacturing Economy: An Integrative Learning Approach
The project is designed to prepare students for the future world of work that will require them to develop and integrate multiple areas of skill and knowledge that can be flexibly deployed across widely varying and ever-changing work requirements. The current education system emphasizes the
STEM Career Connections: A Model for Preparing Economically-Disadvantaged Rural Youth for the Future Workforce
The project will develop and research a series of next generation augmented reality (AR) digital learning labs and incorporate the labs into an existing curriculum, STEM 21. AR has been proposed as an effective means of motivating previously disengaged students through authentic experiences. By