STEM Career Connections: A Model for Preparing Economically-Disadvantaged Rural Youth for the Future Workforce
The project will develop and research a series of next generation augmented reality (AR) digital learning labs and incorporate the labs into an existing curriculum, STEM 21. AR has been proposed as an effective means of motivating previously disengaged students through authentic experiences. By
Network Science for All: Positioning Underserved Youth for Success in Pursuing STEM Pathways
Boston University, in partnership with Sociedad Latina, will investigate the role that a middle school network science curriculum plays as both an input and outcome of science learning. This project is funded by the Innovative Technology Experiences for Students and Teachers (ITEST) program, which
Middle School Teacher and Student's Experiences with Artificial Intelligence via Computational Cameras
Artificial intelligence (AI) technology applied to images and video is transforming society with broad applications to many social and economic sectors. To develop a citizenry that will participate in this technological revolution, it is essential to develop learning experiences for K-12 learners on
Supporting Science Inquiry, Interest, and STEM Thinking for Young Dual Language Learners
STEM (Science, Technology, Engineering, Mathematics) knowledge and skills are essential for navigating the demands of life and work in the 21st century. Although all young children are curious and highly-motivated explorers and problem-solvers, children from marginalized communities, including
Expanding Socio-Environmental Science Investigations with Geospatial Technologies in High Schools
This project aims to develop high school students' and teachers' understandings of and skills in geospatial technologies in order to improve STEM literacy and access to the STEM workforce. Researchers collaborate with teachers in six different high schools to develop new teaching materials that use
Neuroscience for Neurodiverse Learners
The University of Washington will provide technology-rich, hands-on experiences in neuroscience disciplines for high school and early postsecondary students (ages 16-21) identified as neurodiverse learners those with academic challenges related to conditions such as dyspraxia, dyslexia, and, autism
Beyond CS Principles: Engaging Female High School Students in New Frontiers of Computing
Building on the foundations set by the AP Computer Science (CS) Principles course, this project seeks to dramatically expand access, especially for high school girls, to the most exciting and emerging frontiers of computing, such as distributed computation, the internet of things (IoT)
Analyzing and Supporting Students' Learning Behaviors in Computational STEM Learning Environments
Computational thinking (CT) is the foundation of modern competency in a multitude of STEM-related fields. Learning strategies influence the way a student processes information and learns, which in turn, requires the proper control and regulation of their cognitive processes. More specifically, an
Robot-Mediated Learning: Exploring School-Deployed Collaborative Robots for Homebound Children
Over 2.5 million children in the US are medically homebound. They are socially isolated, physically segregated, and current educational practices largely exclude them from their school communities. Telepresence robots have emerged as a possible means to support these children to return to their
An Embodied, Augmented Reality Coding Platform for Pair Programming
Augmented reality (AR) allows the real world to be enhanced, or augmented, by computer-generated objects that are “added” to the real world. For example, a clothing store may use AR to allow a customer to “see” how clothes would look on them before they are purchased. This project at University of