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Robot-Mediated Learning: Exploring School-Deployed Collaborative Robots for Homebound Children
Over 2.5 million children in the US are medically homebound. They are socially isolated, physically segregated, and current educational practices largely exclude them from their school communities. Telepresence robots have emerged as a possible means to support these children to return to their
Narrative Modeling with StoryQ: Integrating Mathematics, Language Arts, and Computing to Create Pathways to Artificial Intelligence Careers
The future workforce is being drastically reshaped by artificial intelligence (AI) technologies. The advancement in AI theories, algorithms and practices has not only created great demands for AI scientists, engineers, technicians and entrepreneurs, but also reformulated the nature of work in almost
Innovative Science, Technology Engineering, and Mathematics Work Force Development Project
The Morehouse College's Innovative Science, Technology, Engineering, and Mathematics Work Force Development Project will engage minority male students in an active, inclusive learning community to enhance their interest in science and mathematics education and careers. The objective of the project
Fostering Joint Parent/Child Engagement in Preschool Computational Thinking by Leveraging Digital Media, Mobile Technology, and Library Settings in Urban and Rural Communities
This project will teach foundational computational thinking (CT) concepts to preschoolers by creating a series of mobile apps to guide families through sequenced sets of videos and hands-on activities. To support families at home it would also develop a new library model to build librarians
Analyzing and Supporting Students' Learning Behaviors in Computational STEM Learning Environments
Computational thinking (CT) is the foundation of modern competency in a multitude of STEM-related fields. Learning strategies influence the way a student processes information and learns, which in turn, requires the proper control and regulation of their cognitive processes. More specifically, an
Sociocultural Approach to Integrating Computational Thinking and Data Analysis into an Online Citizen Science Program Linking Rural Educators in Maine, Mississippi, and Alabama
This project will engage students in nine rural coastal schools in Maine, Mississippi, and Alabama, linking students around the Gulf of Maine with students near the Gulf of Mexico. This innovative approach of linking an online to classroom learning community will engage students in citizen science
An Embodied, Augmented Reality Coding Platform for Pair Programming
Augmented reality (AR) allows the real world to be enhanced, or augmented, by computer-generated objects that are “added” to the real world. For example, a clothing store may use AR to allow a customer to “see” how clothes would look on them before they are purchased. This project at University of
Developing a culturally responsive pedagogical framework for STEM self-efficacy and career interest in the middle grades
The goal of this project is to promote STEM self-efficacy and career interest among youth from the Navajo Nation through relevant and meaningful experiences with integrated STEM during their critical academic development years in middle school. To achieve this goal, the project partners with key
Web Adventures Interactive: Innovative Online Activities as Effective Tools for Broadening Participation in Science
This project will accomplish the exploratory groundwork needed to create Web Adventures Interactive (WAI), a set of interactive educational game websites, to study the effectiveness of the interactive features on science learning, motivation, and interest in science careers. This project is funded
Developing and Researching Youth-Driven Media that Highlights Science as an Act of Service During a Public Health Crisis
During the COVID-19 pandemic, numerous media sources have placed a spotlight on the critical role of science and scientists in promoting public health. In contrast to many existing media sources that portray images of adult scientists, this project will develop media that portrays youth scientists