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2006 - 2011
This Comprehensive ITEST project is based on the premise that using gaming as a context in which to integrate the learning of mathematics, computer science and art would heighten student interest in the broader area of STEM education as well as develop computer science skills that students could… Read More
2007 - 2008
Green Table Productions Project , a project within the three Computer Clubhouses of Miami, Florida will provide an opportunity for 90 youth from grades 7 – 12 to participate in hands-on learner-based exploration of film making, including video production, music production and graphic arts… Read More
2006 - 2010
Built on a prior NSF-HRD funded "Girls Creating Games: Increasing Middle School Girls' Interest in Technology," ETR Associates offers "Girl Game Company ," a three-year, out-of-school technology program for rural, Latina, middle school girls from the Central Coast of California. Each of 80 girls… Read More
2006 - 2011
The "Dan River Information Technology Academy (DRITA)," is a three-year program for high school students from underserved populations who are interested in pursuing IT or STEM careers. The overall goal of DRITA is to provide opportunities for promising African American or Hispanic youth to (1)… Read More
2006 - 2009
The goals of "CSI: Creating Student Investigators" (formerly CSI: Arkansas) are twofold: to improve the science pedagogy (including the use of technology) employed by mid-South Delta region high school teachers and to improve science and technology learning by students with a concomitant increase… Read More
2006 - 2010
The Internet Community of Design Engineers (iCODE) is a collaborative project of the University of Massachusetts Lowell and Machine Science Inc. We have developed an on-line learning system that enables schools and community centers to support engineering design programs for students in grades 7 to… Read More
2006 - 2009
The primary focus of this project is the creation of the ITEST Academy in order to advance interest in engineering, mathematics, and science among high school students. The Academy is composed of two parts. The Information Technology Academy for Teachers (ITAT) is composed of select teams of… Read More
2010 - 2014
The Clean Energy Literacy and Leadership (CELL) project will develop, implement, and evaluate a community-oriented program designed to better inform youth and their families about clean energy practices and "green" career opportunities. The target audience includes predominately African American… Read More
2007 - 2011
The Oregon Museum of Science and Industry (OMSI), in partnership with the Native American Youth Association (NAYA), Intel Oregon, the National Park Service, and National Oceanic and Atmospheric Administration, will the expand the existing Salmon Camp Research Team (SCRT), a youth-based ITEST… Read More
2007 - 2011
Rhode Island Information Technology Experiences for Students and Teachers (RI-ITEST) is a comprehensive ITEST project for high school students and teachers. The goal of RI-ITEST is to prepare students from diverse backgrounds for careers in information technologies by engaging them in exciting,… Read More