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Preparing Tomorrow's STEM Workforce through Exploration, Equity, and Engagement is a product of the previous ITEST Learning Resource Center (LRC) and includes a series of six articles (plus a preface) highlighting key themes and lessons learned in the first five years of the ITEST program. During… Read More
The ITEST Learning Resource Center at EDC developed an online database of instruments developed by ITEST project evaluators and researchers from 2003 to 2007. This 2007 article details the purpose and development of that database and highlights three instruments from it that represent the kind of… Read More
The Self-Efficacy in Technology and Science (SETS) is a specific measure of self-efficacy in science inquiry and technology for middle school students. The SETS consists of six independent sections on self-efficacy in science inquiry and technology (science inquiry, using the… Read More
The Sense of Belonging Scale is a measure of belonging first developed for use in an after-school youth development program. This 5-item scale uses a 5-point Likert scale for each item. Belonging scores were positively related to actual program attendance over a 6-month period, self-… Read More
2006 - 2010
Information Technology Engineering and Environmental Education Tools (IT-E3 Tools) is an innovative three-year project designed to inspire and nurture students’ interest in science, technology, engineering and mathematics (STEM) careers. Led by the University of California, San Diego (UCSD) Jacobs… Read More
2006 - 2009
The "Global Challenge Award ITEST Program" will engage young women and minority high school students in a series of integrated STEM activities. International teams of approximately 200 14-17 year old students will participate in the program receiving 280 hours of mentoring and tutoring from… Read More
2011 - 2018
US college and universities are experiencing a dramatic decline in enrollment of computing majors, despite a predicted, rapid increase in future jobs in the computer science (CS) and information technology (IT) sectors. This reflects a decline in the number of students taking the AP computer… Read More
2006 - 2009
"IT Girl" is an innovative youth-based program designed to engage middle and high school girls in building competency and interest in science, technology, engineering and math careers through collaborative technology and science-intensive projects in game development and information visualization.… Read More
2006 - 2009
The Mississippi Valley State University project entitled "Information Technology Experiences for Students and Teachers Using Catfish and their Environment as a Model" will serve approximately 1,500 students (500 per year) and 75 teachers (25 per year) with at least two representatives from each… Read More
2006 - 2010
The University of Hartford serves 352 economically disadvantaged and underserved middle and high school youth in Hartford, CT. The project will enable participants to gain IT skills in computer engineering and web applications. Partners include the University of Hartford Career Counseling Center,… Read More